Saturday, January 28, 2012

A Journey of Discovery

So here's a thing I've discovered about myself. It only took 46 years:
As a composer, I've almost always composed alone. Indeed I know I've been resistant to composing with other people.
And you know what? I hate composing alone. Hate it hate it hate it.
There isn't any music there Dog. C'mon. Just improvise.
Now, composing with other people is another set of problems. You have to be on the same "wavelength" as the people you're working with. This is one reason I like Tyrannosaurus Mouse so much. Our best material has come about through someone saying "how about we do this?" and us trying it and liking it.
How does all of this apply to composing for film? Well, I think I hate composing for film. There. I said it.
Whew. I feel better.
I wonder how this makes me feel about writing the Blade Runner Musical by myself? Hmm... The guys in Tyrannosaurus Mouse have ignored the idea. But I might be able to fool them into doing the music by pretending we're doing something else. Tricking your friends, as it turns out, is the most efficient course of action.

Friday, January 27, 2012

Everything Samplitude Standardizations and Monetary Outlays

Kraznet has a whole page of YouTube tutorials on Samplitude. They're great tutorials and will take you through everything you need to know.
As it turns out, you can be a rock star for $100,000. That sounds like a perfectly reasonable price to me. Oh wait, that cost includes lessons and living in NYC. So hey, I've already done that!
Oh wait, it also doesn't work.
Sigh.
OK, do you remember the olden days? Back in the early 80's when my composition teacher Dean Powell was showing me how to write music he had his own drum notation method (by the way, you can't blame Dean for my guitar playing, I only took a few lessons on guitar before we switched to writing music.) The kick was a "D" below the staff (if it were a treble clef, drums are written in non-pitched clefs) and the snare was the middle "G". The trick was that the quavers came from below on those notes. It does indeed make for a very readable chart.
But now it looks as though notation for a trap kit is standardized. Well isn't that something? I suppose that helps that all of those General Midi drumkits needed to have standard notes to play to.
And I'd say that I should learn how to write in standard trap kit but lets face it: who is ever going to read it? ;-)

Wednesday, January 25, 2012

Samplitude and You Volume III

Every new release of software ends up having a couple issues which confuse lil' ol' me. But one of the best things about Samplitude is the user forum. It's registered, which keeps out some of the riff-raff. And although the developers don't always respond directly, the distributors do and it can be really helpful.



I had a couple problems with the new way Samplitude Pro X handles "objects". And a couple folks on the Samplitude forum, Kraznet and Graham Duncan solved them for me.

The big deal about Samplitude, and why it is so much better than anyone else's software, is the whole concept of "object editing". What that's all about is this: each "segment" or "clip" of audio can have any number of effects applied to it, and volume and fade-in and fade-outs applied.

This saves you from two things which makes audio projects unwieldy. Firstly, it keeps the track - count from going into hundreds of tracks because you don't need a separate track if you want an effect to just be on a brief bit of audio. Secondly it saves from having to automate every damn reverb or EQ setting or bit of compression you put on something.
You want a single note on the guitar to have a big ol' delay on it? That's fine -- just take the object/clip/segment* with that guitar note you want and put a big ol' delay on it. (Make sure you set the order of effects so that the delay will ring out past the length of the object and you're all set.) Easier and simpler than automating the send for the delay on the entire track.
In the world of music mixing I think that's pretty cool. In the world of dialog editing this "object" methodology of working is a HUGE improvement. For instance on feature films I only use three main dialog tracks. That's it. I only have a total of 29 tracks of audio on my feature film template (and I usually use far fewer tracks on any given act). Not having a bazillion tracks of audio to keep track of makes things go hugely faster for me.

The object editor lets you alter time, pitch, EQ, fades, and any effects you like.
What are the downsides of Samplitude?
It's a small company. Making software is expensive. And you're going to have to sacrifice something in order to get the software out on time and actually make some sort of profit. So what do they sacrifice?

  • Documentation. 

Of course that's true with all software. Documentation is always lacking. Writing up new docs doesn't help you sell any more copies of your program and it's very expensive and time-consuming. I'm sure most of their customers would rather they put their minds to bug fixing rather than writing documentation which will be obsolete in a few months. On the flip side, there's the user forum. The forum is very helpful and friendly.

  • Very large number of edits.

Actually, I don't know if this is a problem anymore. Up through version 8 of the software you could go crazy making edits. Like 20-minutes of dialog edits. Hundreds and hundreds of edits. And the program didn't care. Then starting with version 9 there was a problem with huge numbers of edits.
I know that for a while ProTools had this problem too. But eventually Avid fixed it.
But back to Samplitude -- what I did was to go down to 10-minute reels for all of my audio-for-picture. That was my work-around for VLNoE (Very Large Number of Edits). Because it's so much easier to deal with 10-minute reels than 20-minute reels I've been keeping the length of our reels down to 10 minutes. And there have been many many versions of Samplitude since this problem first came up. So the problem might not exist anymore. I'm still keeping our reel-length to 10 minutes.
Note that for music purposes you almost never run into the Very Large Number of Edits issue. That's only an issue for dialog editors. And I've never had a problem with Samplitude running a memory error when working on a 10-minute reel, no matter how much dialog is in it. I suppose your mileage may vary.

  • Waveform display

This isn't so much a sacrifice as a philosophical issue with how you like your waveforms displayed. I find that Pro Tools is better for editing music and Samplitude is better for editing dialog. For some reason I find it harder to find dialog ins and outs in Pro Tools and I find seeing the beginning of (say) kick drums harder in Samplitude. Since one gets used to whatever waveform display one is looking at, it's probably not that big a deal ultimately. I edit lots of music in Samplitude and heaven knows I used to edit dialog in Pro Tools like crazy.

So the downsides are pretty minimal. And the object editing is a monster. You're paying ProTools - like prices to own Samplitude, at the same time it's completely possible to work entirely within Samplitude without buying additional plugins.

I gotta get back to work now.

*"Object" is the Samplitude word for what other programs call "clips" or "segments". Objects go onto tracks.

Delicate Cutters

You know, a lot of reviews point out the "folk"-ish-ness of the Delicate Cutters. To me they're more of that REM-ish in-specifically influenced band.
There's a fantastic sense of space in their arrangements. Yet they also sound big. That can be hard to do.

Tuesday, January 24, 2012

Azania Triad

Azania is performing at Triad on February 4th.

Samplitude and You Part II

The Restoration Suite
One of the new tools that comes with Samplitude Pro X Suite is a "denoiser" in the "Restoration Suite". The denoiser works on tracks in real-time and you can use a preset noise or a noise sample.
The first thing I tried it on was a classical musical recording -- I had a bit of a hum in the left channel of a recording I made for the Russian Chamber Chorus of New York. Chorus, cello, and piano, recorded at St. Joseph's Church in Greenwich Village.
[I'm still not so sure what caused the hum. Of course, I bring all the gear back to my studio and can't make any of it hum at all. Perhaps the lights were inducting some noise into only one of the two AKG 460's? Who knows?]
Anyway, I tried Samplitude's de-noising on the tracks and... it sounds nice. Very nice.
How nice? Well, actually I decided not to use it actually because the "natural" noise reduction of the actual chorus singing overtaking the noise on the track was maybe a bit nicer (this also means that the sound of the hum will probably only bother me as it is so quiet to start with) but the Samplitude noise reduction was surprising in its lack of artifacts -- the way most noise reduction "chomps" on the signal making it all swishy and chewy.
I spend a lot of time cleaning up dialog in movies. Not enough time, actually, as we have to mix very quickly. So for a long time I've fantasized about having a Cedar DNS 1500 to run all the dialog through.
Instead what I do is run all the dialog through a submix buss that has multi-band expansion, some hard limiting, and now the De-Noiser.
Is it better than a DNS 1500 (at about $5000)? No.
Are we getting close? Sure thing.
Now note that one should go through each piece of dialog in a motion picture and carefully craft the volume and the noise reduction for each phrase of speech. That's not happening. Why? Because I am too lazy we simply do not have that kind of time.
So we slam the dialog into the "SMax11" limiter (which is part of Samplitude) and we do all that expansion and noise reduction and we move on.
+++++
Samplitude is funny. It's an immense and fully-featured Digital Audio Workstation. And the concepts (especially the "objekt" editing) are brilliant. But the company that makes it is small -- so sometimes the releases are few and far between and they take a bit of updating to get stable.
On the other hand, I've been running Samplitude Pro X Suite on a very creaky old computer and (knock on wood) it hasn't crashed. Plus (and this is a big freakin' deal, actually) if I have trouble with a project opening in a newer version of Samplitude I can always go back to an older version. If there are special Samplitude effects the older version doesn't have it'll say "plugin missing", but it will read the project.
For those of us who use Final Cut Pro or any Adobe product this is quite the big deal.
Look, screen captures don't show you the video playing in the window!

Monday, January 23, 2012

My Dream Song

In my dream on Saturday morning I was playing this song with Tyrannosaurus Mouse. So I recorded it into my answering machine.


Just as soon as our bass player leaves the land of milk and honey that is his day job at the opera, we'll get to playing more and making more music.
You'll have to click through to hear the "music".